Archive for the 'film theory' Category
Realism in HCI
October 17, 2007
At described in a previous post, Gillan Smith’s writing set up the challenge to develop an “independent language of interaction” that fully exploits the medium of computers — similar to how the early techniques of cinema eventually stabilized into a coherent visual language. While its contentious that such a singular language can be created [...]
About
You are currently browsing the David Roedl | Human-Computer Interaction Design weblog archives for the film theory category.
Longer entries are truncated. Click the headline of an entry to read it in its entirety.Archives
Categories
- agriculture (2)
- books (1)
- business (2)
- campus (1)
- design (13)
- design process (5)
- design strategy (1)
- ecology (3)
- experience design (3)
- film theory (1)
- HCI (4)
- interaction culture (6)
- news (6)
- persuasive technology (1)
- political economy (4)
- prototyping (1)
- social networking (1)
- sustainability (11)
- usability (1)
- visualization (3)
- web design (1)