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	<title>Comments on: Materiality in Languages of Interaction</title>
	<link>http://www.davidroedl.com/2007/09/11/materiality-in-languages-of-interaction/</link>
	<description></description>
	<pubDate>Wed, 07 Jan 2009 02:11:14 +0000</pubDate>
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		<title>By: Realism in HCI at David Roedl &#124; Human-Computer Interaction Design</title>
		<link>http://www.davidroedl.com/2007/09/11/materiality-in-languages-of-interaction/#comment-740</link>
		<dc:creator>Realism in HCI at David Roedl &#124; Human-Computer Interaction Design</dc:creator>
		<pubDate>Wed, 17 Oct 2007 06:11:53 +0000</pubDate>
		<guid>http://www.davidroedl.com/2007/09/11/materiality-in-languages-of-interaction/#comment-740</guid>
		<description>[...] At described in a previous post, Gillan Smith&#8217;s writing set up the challenge to develop an &#8220;independent language of interaction&#8221; that fully exploits the medium of computers &#8212; similar to how the early techniques of cinema eventually stabilized into a coherent visual language. While its contentious that such a singular language can be created for HCI, I think most would agree that because cinema is a more mature medium, studying its critical vocabulary can be insightful. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] At described in a previous post, Gillan Smith&#8217;s writing set up the challenge to develop an &#8220;independent language of interaction&#8221; that fully exploits the medium of computers &#8212; similar to how the early techniques of cinema eventually stabilized into a coherent visual language. While its contentious that such a singular language can be created for HCI, I think most would agree that because cinema is a more mature medium, studying its critical vocabulary can be insightful. [&#8230;]</p>
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		<title>By: Design and Craft at David Roedl &#124; Human-Computer Interaction Design</title>
		<link>http://www.davidroedl.com/2007/09/11/materiality-in-languages-of-interaction/#comment-679</link>
		<dc:creator>Design and Craft at David Roedl &#124; Human-Computer Interaction Design</dc:creator>
		<pubDate>Wed, 26 Sep 2007 21:58:28 +0000</pubDate>
		<guid>http://www.davidroedl.com/2007/09/11/materiality-in-languages-of-interaction/#comment-679</guid>
		<description>[...] 3) The notion of craftsmanship has connotations of an intimate, tangible relationship between the craftsperson and their material. The craftsperson works in an intensive hands-on way in the creation of each artifact and as a result, each artifact is unique and has an aura of authenticity. Is such possible when the material is digital? As mentioned above I think designers can experience an intimate, semi-tangible relationship with their creations, especially by participating in production. The &#8220;tangibleness&#8221; of this might grow as we increase the materiality of interactive experiences. But can interaction designers ever achieve an aura of authenticity when their works can be perfectly and infinitely reproduced without cost?    Filed under: design  &#160;&#160;&#124;&#160;&#160; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] 3) The notion of craftsmanship has connotations of an intimate, tangible relationship between the craftsperson and their material. The craftsperson works in an intensive hands-on way in the creation of each artifact and as a result, each artifact is unique and has an aura of authenticity. Is such possible when the material is digital? As mentioned above I think designers can experience an intimate, semi-tangible relationship with their creations, especially by participating in production. The &#8220;tangibleness&#8221; of this might grow as we increase the materiality of interactive experiences. But can interaction designers ever achieve an aura of authenticity when their works can be perfectly and infinitely reproduced without cost?    Filed under: design  &nbsp;&nbsp;|&nbsp;&nbsp; [&#8230;]</p>
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